World models W01
World models: objectives, data shapes, and training methods
A research map of what a world model is, why there is no single canonical architecture, and how its objective, data, representation, and training loop determine what it can actually do.
1 · The common core
In a partially observed environment, the model first compresses the history into an internal state or belief (z_t). It then predicts how that state changes under an action. Observation, reward, and continuation heads are optional:
$$z_t = E(o_{\le t}, a_{<t}), \qquad \hat z_{t+1} \sim P_\theta(z_{t+1}\mid z_t,a_t)$$ $$\hat o_{t+1}=D(\hat z_{t+1}), \qquad \hat r_t=R(z_t,a_t), \qquad \hat d_t=C(z_t,a_t)$$The narrow, agentic meaning requires action-conditioned counterfactuals: what happens if I do this? The broader generative meaning also includes action-free video predictors. Those can learn motion and regularities, but they do not become reliable intervention models until actions are observed, inferred as latent variables, or added during post-training.
2 · Four primary objective families
| Objective | Target | What it buys | Main failure mode |
|---|---|---|---|
| Generative observation prediction | future pixels, sensor values, or visual tokens | inspectable rollouts and synthetic environments | capacity spent on nuisance detail; plausible video can still have wrong physics |
| Latent or feature prediction | future learned embeddings | efficient, semantic representations without decoding every pixel | the representation may discard information needed by a later task |
| Structured-state prediction | objects, poses, depth, occupancy, geometry, physical variables | interpretability, compositionality, and explicit constraints | requires supervision or architectural assumptions about the world |
| Task or control prediction | reward, value, policy, termination, risk, task-relevant latent states | learns only the distinctions needed for decisions | excellent for one utility function but incomplete for another |
| Hybrid | several targets above | balances fidelity, abstraction, and control | loss weighting and optimization interference become part of the research problem |
A generative model often minimizes negative log-likelihood; a feature model predicts a stopped-gradient target embedding; a task-aware model predicts decision quantities:
$$\mathcal L_{\mathrm{gen}}=-\log p_\theta(o_{t+1:t+H}\mid o_{\le t},a_{t:t+H-1})$$ $$\mathcal L_{\mathrm{latent}}=d\!\left(F(z_t,a_t),\operatorname{sg}(E(o_{t+1}))\right)$$ $$\mathcal L_{\mathrm{task}}=\mathcal L_r+\mathcal L_v+\mathcal L_\pi$$MuZero is the cleanest example of the third equation: it predicts reward, policy, and value without reconstructing observations. Dreamer-like systems are hybrid latent state-space models. V-JEPA predicts features rather than pixels. GAIA-1 and GameNGen emphasize high-fidelity generative futures.
3 · What the dataset actually looks like
The dataset's temporal structure determines which dynamics can be identified. A shuffled image collection contains appearance but no transition evidence; passive video contains transitions but not necessarily the causal effect of actions.
A · Individual transitions
(observation_t, action_t, reward_t, observation_t+1, terminal_t)
Enough when the observation is approximately Markovian. If relevant state is hidden, isolated transitions erase the history needed to infer it.
B · Fixed-length trajectory windows
observations [B, T+1, C, H, W]
actions [B, T, A]
rewards [B, T, 1]
terminals [B, T, 1]
mask [B, T, 1]
This is the standard minibatch for image-based recurrent state-space models and temporal transformers.
Vector observations replace C,H,W with D; multi-camera streams often add a view
dimension V.
C · Complete episodes
Full trajectories preserve returns, long-range dependencies, rare failures, and goal completion. Training usually samples shorter windows from them while keeping episode boundaries and timestamps.
D · Passive video
video [B, T, C, H, W]
actions absent
rewards absent
Abundant and useful for visual pretraining, but action effects are confounded with camera motion and the behavior of people or other agents. Genie learns a latent action space from video; V-JEPA 2 instead performs action-free pretraining and then adds action conditioning with a smaller robot dataset.
E · Multimodal embodied streams
RGB + depth + proprioception + force + audio
language + maps + actions + reward
These streams may have different sampling rates and missing modalities. Alignment, timestamps, modality masks, and sensor calibration become part of the data model—not merely preprocessing.
4 · Training methodologies
| Method | Mechanism | When it fits |
|---|---|---|
| One-step teacher forcing | predict (t+1) from the true history | stable baseline; weak match to long open-loop deployment |
| Multi-step rollout or overshooting | unroll learned dynamics for (H) steps and penalize drift | planning and long-horizon prediction; controls compounding error |
| Variational state-space training | learn a transition prior and an observation-conditioned posterior with prediction plus KL losses | partial observability and multimodal futures |
| Autoregressive token modeling | tokenize modalities and optimize next-token cross-entropy | large heterogeneous datasets and scalable generation |
| Diffusion or flow modeling | denoise a future observation or trajectory conditioned on history/actions | detailed, multimodal simulation; usually expensive inside a planner |
| Joint-embedding prediction | predict masked or future target features, without pixel reconstruction | representation learning and efficient latent planning |
| Online alternating learning | collect experience → update model → improve behavior in imagination → collect again | model-based reinforcement learning and active coverage |
| Offline pretrain + action post-train | learn visual regularities from broad video, then add controllability with scarce interaction data | robotics and physical-AI foundation models |
Training and use should match. One-step accuracy is not evidence that a model remains coherent over a planning horizon. Likewise, a low video reconstruction loss is not evidence that its counterfactual actions are correct.
5 · Match the design to the goal
- Objective
- Masked or future latent-feature prediction
- Data
- Large passive-video corpus; labels optional
- Training
- Joint-embedding prediction with temporal masking
- Use and evaluation
- Frozen/fine-tuned encoder; probes, transfer, anticipation
6 · How a learned world model becomes useful
- Model-predictive control (MPC): sample candidate action sequences, roll them out, execute the best first action, observe again, and replan.
- Tree search: expand counterfactual action branches using learned reward, policy, and value predictions, as in MuZero.
- Imagined actor–critic: train policy and value networks on latent rollouts, as in Dreamer.
- Synthetic-data generation: create controllable scenarios for another perception or policy model.
- Representation learning: freeze or fine-tune the encoder for downstream understanding.
7 · Evaluation and research traps
| If the claim is… | Evaluate… | Do not rely only on… |
|---|---|---|
| accurate forecasting | held-out likelihood, calibrated uncertainty, error versus rollout horizon | one-step pixel similarity |
| causal or controllable dynamics | action interventions and counterfactual outcomes | passive-video plausibility |
| useful planning | real-environment success, return, safety, and sample efficiency | reconstruction metrics |
| general representation | transfer across tasks, scenes, embodiments, and goals | performance on the training utility alone |
| realistic simulation | temporal coherence, geometry, interaction physics, diversity, expert judgment | short cherry-picked clips |
The central distinction is plausibility versus correctness. A generated future can look convincing while violating contact dynamics, geometry, or conservation laws. Prediction from observation is also not automatically causal: a useful intervention model needs action variation, assumptions, or an experimental data-collection process.
8 · Primary papers consulted
Consulted for this research map on July 16, 2026. Links point to the authors' primary papers rather than secondary summaries.
| Year | Paper | Why it is in the map |
|---|---|---|
| 2018 | World Models — Ha & Schmidhuber | modular visual encoder, recurrent dynamics, and a controller trained in imagined rollouts |
| 2019 | Learning Latent Dynamics for Planning from Pixels (PlaNet) — Hafner et al. | deterministic-plus-stochastic latent state-space dynamics, overshooting, and latent MPC |
| 2020 | Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model (MuZero) — Schrittwieser et al. | task-equivalent dynamics predicting reward, policy, and value without observation reconstruction |
| 2023 | Mastering Diverse Domains through World Models (DreamerV3) — Hafner et al. | hybrid recurrent state-space modeling and actor–critic learning from latent imagination |
| 2024 | TD-MPC2: Scalable, Robust World Models for Continuous Control — Hansen, Su & Wang | decoder-free implicit world modeling with latent trajectory optimization |
| 2024 | Revisiting Feature Prediction for Learning Visual Representations from Video (V-JEPA) — Bardes et al. | self-supervised feature prediction without pixels, text, negatives, or pretrained encoders |
| 2024 | Genie: Generative Interactive Environments — Bruce et al. | unlabelled Internet video, discrete video tokens, autoregressive dynamics, and learned latent actions |
| 2023 | GAIA-1: A Generative World Model for Autonomous Driving — Hu et al. | multimodal video, text, and action token modeling for controllable driving scenarios |
| 2025 | Diffusion Models Are Real-Time Game Engines (GameNGen) — Valevski et al. | two-stage agent data collection and action-conditioned diffusion frame generation |
| 2025 | Cosmos World Foundation Model Platform for Physical AI — Agarwal et al. | video curation, tokenizers, pretrained foundation models, and downstream post-training |
| 2025 | V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning — Assran et al. | large action-free video pretraining followed by small action-conditioned robot post-training and MPC |